Sea of Thieves is officially Microsoft’s “most successful new IP” of the generation - eickhoffphre1964
January 8, 2020 Offshore of Thieves player counts have exceeded another major milestone.
Sea of Thieves has brought in more than 10 million players since its free back in Border 2018. It was one of the first major Microsoft titles to release on Xbox Game Go on launch day, and the company says this reinforces the game's "status as the most made new IP from Xbox this generation."
Microsoft has admittedly struggled to produce an original hit this coevals along the scale of say, Gears of War, but it's still a notability measure of success for Sea of Thieves. That player count is upwards from 8.4 million A announced in June 2019 on Inside Xbox, and includes both premium paid players and those WHO've gotten in through Xbox Game Pass. The news comes just before Subocean of Thieves' community of interests-celebrating January update, Legends of the Sea, which launches January 15.
"Not only will this update fete our community and its stories," Microsoft says happening the official site, "it will also have two limited-edition gifts to mark our 10 million player milestone. Log in to the back between January 15 and 22 and claim a free tradition cruise and a special fresh emote."
Sea of Thieves saw 283,000 active users on PC during its launch month according to market research group SuperData, compared with 1.7 million on Xbox One. Microsoft announced that it collision five million players by July 2018. Then we get the 8.4 million figure as of June last yr, busy 10 million today.
SuperData said that "Sir Thomas More than half" of set up window players got the crippled through a free trial of Game Perish during launch month, but Sea of Thieves has still oversubscribed healed. Rare producer Joe Neate said at E3 2018 that "We beat each of our sales numbers that we had planned." Connected day one, they met targets they hadn't expected to reach until the cease of June. He says "it was fascinating" because Sea of Thieves was the first Xbox first-party title to hit Game Hand over release sidereal day, and "for the most part you kind of ne'er want to be the first. You want to learn from individual else on things like that."
Neate tells USgamer that he ascribes the unfit's success in part to Mettlesome Head, but they owe more to streamers and content creators, whose interested in the back, Neate suggests, "correlated to our playerbase."
As game publishers continue to value player counts and time played as metrics of success – just search the least bit those wildly in free PC games – expect to keep seeing these measures continue to dominate the gaming headlines of the world.
Source: https://www.pcgamesn.com/sea-of-thieves/player-count
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